The Setting

Imagine Jane Austen dabbling in science and steam technology. Then imagine P.G. Wodehouse suddenly dropped vampires into the Drones Club. It’s kinda steampunk (but not too dark and riddled with technobabble) and kinda urban fantasy (without the modern setting), shaken up with a jot of romance and a whole lot of comedy. Ridiculously delicious fashions and obsession with etiquette seem the perfect setting into which to foist vampires (dictating such things) and werewolves (chaffing against them) not to mention steam technology.

Importantly, there’s no magic. None at all. Instead, Victorian scientists are struggling to understand vampires, werewolves, and ghosts using the scientific standards of the day. This results in steampunk gadgets and crazy theories centered on the existence of the soul.

The Amaranthine Accords are currently in place – On the day of the Amaranthine Eclipse (i.e. today), it is accepted across all Supernatural circles that any emnities, territorial boundaries, or any supernatural disputes of any kind will be put on hold, for the sake of general safety, and the preservation of Supernatural society as a whole. Flouting of this accord is to be considered a most heinous crime and worse, social suicide.

The game is set in April of 1874, between book 3 (Blameless) and book 4 (Heartless) of the The Parasol Protectorate; and during the events of Deathless

Some further information regarding the setting for the game:  (The following is for information only, and not required reading for the game.)

The Alternate History of the Parasol Protectorate